The videogame industry takes in more money than Hollywood

— but even though making games can be a job people dream about doing, the working conditions can be rough, as a recent New York Times op-ed details. “Crunching” is a common practice in the industry, where people are required to put in ultra-long hours in the weeks surrounding a game release. And it’s not just highly-paid engineers either — game testers and customer support staff are also expected to work in these intense bursts, with little money to show for it.

Meanwhile, CEO salaries in the tens of million dollars, which is why videogame workers have begun to come together in groups like Game Workers Unite to find another way forward where workers can pursue their creative passions, live their dream of working in the gaming industry — and get paid for it.